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Maps added & map suggestion/removal.

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08/05/2020

Added maps:

deathrun_diggerworld

deathrun_space

deathrun_silenthill_v2

deathrun_dusty

dr_aperturescience_v3_finalfix

 

Removed maps:

deathrun_aztecworld

deathrun_co6aka_final

deathrun_impossible

dr_aztec

dr_zombie_school_final

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Suggestion on Maps to Remove

Deathrun Lego World - Good map but the issues with the spawn points makes it Not worth it when there is no staff on

Deathrun Sk_jail - Large amount of exploits and is very rarely played

Deathrun sonic final - Not a great map and rarely played

Deathrun Stone_extended - Its a incredibly long map that makes it boring for people who die at the start

Deathrun tp percolate oreo - Underplayed and the bear-trap trap can confuse new players

dr_fufu_v6 - average map but with a incredibly op trap at the end

dr_machine of doom - very high skill lvl map that scares off new players

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Potential new maps ?

 

Docks, Pretty epic map have played before.
https://steamcommunity.com/sharedfiles/filedetails/?id=470637347&searchtext=Deathrun

 

Undertale, Looks decent and has a lot of good reviews.

https://steamcommunity.com/sharedfiles/filedetails/?id=732890042&searchtext=Deathrun

 

Randomonium, Looks fun and different.

https://steamcommunity.com/sharedfiles/filedetails/?id=413237245

 

idi_domoy, pretty good map, have played before.

https://steamcommunity.com/sharedfiles/filedetails/?id=466183562

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Added Maps:
*deathrun_ancientfacility
*deathrun_docks
*deathrun_holyshit_stable4
*deathrun_idi_domoy
*deathrun_mirage_v1
*dr_archives_b1

Removed Maps:
*deathrun_stygian_b3
*deathrun_krassell_v2b60
*deathrun_sk_jail_v3
*deathrun_sections_fix
*deathrun_natur_final
*deathrun_blood_final

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Vulcan Network, established on the 28th January 2018, is primarily a Garry's Mod gaming community that orients itself towards close connections and strong community bonds.

We have a Bunny Hop, Deathrun and PropHunters server. Come check them out sometime.

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